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Empire of the undergrowth tip
Empire of the undergrowth tip













empire of the undergrowth tip

Until step 3 you can simply place your soldiers outside of each new room to clear them.ġb. Take the southern room and eastern room and build up to 7 soldiers and some basic food storage. Build a 3×3 hex for soldier ants separated by 1 speed tile from your queen in that direction and add 4 nurseries here. Begin by digging out the two rooms to the west and gathering all food. If you need to gather food, simply add your workers to another group.ġa. Before you begin go ahead and disable attack/gather on your nest group. You won’t even need to build very many nurseries as long as your layout is good.Ġa. This is by far the easiest level given that you are entirely responsible for setting the pace, so as long as you are wise with your food, there is absolutely no reason to rush. With these things out of the way, these levels are still doable with proper patience and planning, and remember that, in the end, it’s just a game, and we’re meant to have fun playing it 🙂 This is entirely intentional, and I do not intend to spare any information. Lastly, each section will likely be the equivalent of its own guide in terms of length and detail. Speed is King, and while I’ve done my best to make sure these are generally repeatable runs, you should take these with a grain of salt and modify them to suit your style or preference if you can (you don’t need to place nurseries exactly where I do, and as long as all marks are made, order is arbitrary.) Get in the habit of finding a layout you like and making it as fast as possible, you will need every second you can get, especially in level 2 and 3 maps. deliberately digging out critters to see how viable that option was or where exactly I should avoid digging), as well as planning out an effective infrastructure. Not only that but on certain maps, such as playing 2.1 and 3.1 over the span of around 40+ minutes, certain runs will go better than others for various and entirely random reasons (Tiger Beetles catching you at the wrong time, Hermit Crabs and Spiders attacking ranged ants instead of melee, jungle ads spawning and moving in different ways between attempts, etc.) However, I was still able to replicate these results across multiple runs.Īdditionally, it was often helpful to spend a few dummy runs simply getting to know each map on each difficulty (i.e. I’m going to throw out a huge disclaimer since these levels are covered on insane difficulty. Generally marks need to be fulfilled before dawn/dusk on specific days. I do not recommend time keeping, if a run isn’t going to work out, the game has plenty of ways to let you know. For example, if I say one mark is collecting x food or having x ants at a specific event, that usually needs to be fulfilled for the run to be worth continuing. Marks are specific tasks in time based play that must be fulfilled for further play to be justified.Markers are pheromone markers, and will be addressed as M1, M2, etc.If they require specific tactics, I will address them directly (Tiger Beetles, Adult Coach Horse, etc.) Insects used for food are Critters aggressive insects, when referred to generally, are Ads.

empire of the undergrowth tip

The 7 starting workers are the crown workers.

empire of the undergrowth tip

These are usually the size nurseries I prefer.

  • Nurseries and other room types are usually built in Hexes (not the curse) where a 3×3 Hex is a hexagonal room with side lengths of 3, or 19 total tiles.
  • New colony expansions, usually with new creatures inside, are Rooms.
  • Throughout this guide I may refer to some mechanics/entities as the following:















    Empire of the undergrowth tip